![]() Alliance should be Humans, Dwarves, Gnomes and High Elves. Throughout the timeline almost all of the races have probably fought each other, or at least not gotten along.īut if you were to do castes then Horde should just be Orcs, Trolls and Tauren. And you shouldn't do castes, you should just have separate races. Mercenary Castes- rare, factionally appropriate mercenary castes that should add some rare flavour.īeing a big WC fan, and a ex-WoW player and lore reader of Warcraft, I think that using a single timeline would be a waste of time. Would you play this and what civilizations could there be? Feel free to change/expand critique existing ideas.ĭwarves, Gnomes, Humans, Night Elves, Orcs, Tauren, Trolls, Forsaken, Blood Elves, Scourge, Burning Legion, Goblins ('neutral').Ĭlasses- WOW classes and W3 unit types worked into racial caste system to make gameplay varied and legends mode sound awesome.Įngineering- whoah! perhaps multiple buildings.Ĭareful use of biomes, good and evil to ensure that the right pets/mounts/war animals go to the right civs. After having a good look-see I noticed that some aspects of the game seem designed to correlate into the Dwarf Fortress system such as a list of fish with only a tiny image to show it's appearance, the list of ores helpfully provided with smelting instructions and a list of gems to dig up with them. There's enough info there to keep this going for a very long time. I then went to the WOW wiki (having never played it) to see what I could add and BLOODY HELL. I want to make a mod based on this because compared to the many other ideas I have for mods, this one is the most likely to work. I generally liked Warcraft 3 and it was probably the game that got me interested in backstory.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |